Theurge
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Theurge (Cleric/Wizard)
Requirements
Must have 9 levels of Cleric, 9 levels of Wizard, 18 base Intelligence, and 18 base Wisdom before level 20.
Benefits
On achieving [Theurge status at level 18 or 19, the Theurge receives Epic Skill Focus (Spellcraft) as a free feat.
Spells
- All cleric and wizard spells use (cleric level + wizard level + legendary levels if control class is cleric or wizard) - 1 to calculate caster level.
- All cleric and wizard spells use (cleric level + wizard level + legendary levels if control class is cleric or wizard) + 1 to calculate spell penetration.
- All spells follow standard rules for calculating DC.
Notes
Due to the decreased Caster level a Theurge can't naturally reach Caster level 60. This causes some spells lose crucial benefits.
This may be offset with the spell Energy Drain (level IX for both Cleric and Wizard) or some special items such as Sigil of Mystra or CL Ego augments.
- Note: The effects of CL Ego's on a Theurge is currently untested and unconfirmed so it is purely theorized
Building a Theurge
The class combination for Theurges is tricky as it always involves sacrificing something.
- You will first need to choose if you will be using Wisdom or Intelligence for DC.
- You also need to decide if you want Epic Spells or if you prefer to have 9th level spells from both classes.
Here a few hints:
- A base score of 19 is required to use the level 9 spell slots even for metamagic spells.
- Necromancy spell Energy Drain will let you temporarily improve your CL this is useful for important effects such as CL 60 Battletide and Premonition.
- Illusion school is a good school as it enhances Ethereal Visage, Ghostly Visage and Creeping Doom (Clerics with plant Plant Domain).
- Conjuration is a great choice as it enhances several soup spells (Blade Barrier, Storm of Vengeance, Grease, Evard's Black Tentacles...)
Recommended splash classes
- Ranger is sometimes splashed for the bonus feat and often as used for either Greater or Epic Spell Focus and search skill.
- Rogue is a popular splash with any Arcane as the high INT score makes for a good "loot mage"
- Monk is often splashed with a WIS based build, as it provides a large AC boost, access to tumble & discipline skills and Evasion.
Subraces
To build an effective Theurge you will ideally need access to either Stargazer, Drow Noble or preferably Lolth-Touched, it is worth noting that Drow Noble has gender based FC so will cause you to have an experience penalty if you include any splash classes in your build. All of these subraces are Elf base so will allow you to use the Able Learner ability to maximise cross-class skills in Legendary and Paragon levels assuming you have enough spare skill points to do this.
Tips for Building and Playing
Preparing two Spellbooks is time consuming and require experience. Consider using:
- !sb empty and !sb fill to edit the spellbooks faster.
- !qb save <slot> <name> <bar> allows you to save up to 9 quickbars. !qb # can restore a quickbar with previously set spells
- General purpose bars like buffs, soup spells or preferred spells could be saved and quickly loaded with a custom text macro.
Damage spells without a save
The following spells do damage without requiring a save, therefore being equally useful for all types of Theurges.
Name | Class | Spell Level | Relevant spell focus | Notes |
---|---|---|---|---|
Corrosive Grasp | Wizard | 1 | - | - |
Shocking Grasp | Wizard | 1 | - | - |
Magic Missile | Wizard | 1 | - | - |
Combust | Wizard | 2 | - | - |
Melf's Acid Arrow | Wizard | 2 | - | Very long range |
Vampiric Touch | Wizard | 3 | - | - |
Isaac's Lesser Missile Storm | Wizard | 4 | - | Very dangerous with the KB it can cause |
Ice Storm | Wizard | 4 | - | - |
Isaac's Greater Missile Storm | Wizard | 6 | - | Very dangerous with the KB it can cause |
Detonate | Wizard | 9 | - | If target resists the instant death it takes cld10 (boosted by lore) fire damage |
Searing Light | Cleric | 3 | - | Sun domain adds a level 2 version |
Flame Strike | Cleric | 5 | - | - |
Ice Storm | Cleric | 5 | - | Requires Magic or Water Domain |
Harm | Cleric | 6 | - | It' a negative energy spell that doesn't require a save |
Heal | Cleric | 6 | - | - |
Destruction | Cleric | 7 | - | If target resist the instant death does CLd6 magic damage |
Creeping Doom | Cleric | 7 | Illusion | Requires Plant Domain, Illusion foci add physical damage infliction |
List of Cleric spells that doesn't require Wisdom score
Theurges may use the following Cleric spells effectively, regardless of Wisdom modifier. (note that spells that get crucial benefits at CL 60 aren't listed)
Name | Class | Spell Level | Relevant spell focus | Notes |
---|---|---|---|---|
Foundation of Stone | Cleric | 1 | - | Use "!cancel 2076" to remove it early |
Resist Elements | Cleric | 2 | Abjuration | - |
Invisibility Purge | Cleric | 3 | - | - |
Prayer | Cleric | 3 | - | Useful for reduced saves |
Remove Blindness/Deafness | Cleric | 3 | - | - |
Remove Curse | Cleric | 3 | - | - |
Remove Disease | Cleric | 3 | - | - |
Darkfire | Cleric | 3 | - | - |
Frost Weapon | Cleric | 3 | - | - |
Corona of Cold | Cleric | 3 | - | - |
Divine power | Cleric | 4 | - | - |
Freedom of Movement | Cleric | 4 | - | Gets full bonus at CL 59 |
Neutralize Poison | Cleric | 4 | Divination | - |
Restoration | Cleric | 4 | - | It's a swift action |
Greater Magic Weapon | Cleric | 4 | Enchantment | - |
Healing Circle | Cleric | 5 | - | Requires high level of Heal skill to be effective |
Spell Resistance | Cleric | 5 | Abjuration | |
Battletide | Cleric | 5 | - | - |
Monstrous Regeneration | Cleric | 5 | Conjuration | - |
Greater Sanctuary | Cleric | 6 | - | - |
Energy Immunity | Cleric | 6 | Abjuration | - |
Greater Restoration | Cleric | 7 | - | - |
Resurrection | Cleric | 7 | - | - |
Mass Heal | Cleric | 8 | - | Might be useful against many undead |
Mass Greater Sanctuary | Cleric | 9 | - | - |
True Resurrection | Cleric | 9 | Conjuration | Becomes a long range spell with spell focus |
Wizard spells without a save
And the following Wizard spells:
Name | Class | Spell Level | Relevant spell focus | Notes |
---|---|---|---|---|
True Strike | Wizard | 1 | - | Useful for touch spells |
Shield | Wizard | 1 | - | 16 deflection at CL 48 |
Expeditious Retreat | Wizard | 1 | - | - |
Mage Armor | Wizard | 1 | Abjuration | Grants up to 15 armor AC |
Shock Weapon | Wizard | 2 | - | - |
Flame Weapon | Wizard | 2 | - | - |
Ghostly Visage | Wizard | 2 | Illusion | Acts as a non timer mini sanctuary with spell focus with duration increasing per additional focus |
Resist Elements | Wizard | 2 | Abjuration | - |
Vocalize | Wizard | 2 | - | - |
Clairaudience/Clairvoyance | Wizard | 3 | Divination | - |
Displacement | Wizard | 3 | Illusion | Works on heavy armour |
Greater Magic Weapon | Wizard | 3 | Enchantment | - |
Gust of Wind | Wizard | 3 | - | Just for cloud removal |
Keen Edge | Wizard | 3 | Transmutation | The clones remove the need for Spell focus |
Elemental Shield | Wizard | 4 | - | - |
Lesser Spell Breach | Wizard | 4 | Abjuration | Lowers SR by 2 + (Abj foci) for 10 rounds |
Minor Globe of Invulnerability | Wizard | 4 | - | - |
Stoneskin | Wizard | 4 | Transmutation | Requires Legendary Spell focus to reach +15 |
Wall of Fire | Wizard | 4 | - | - |
Bigby's Interposing Hand | Wizard | 5 | - | - |
Energy Buffer | Wizard | 5 | - | - |
Lesser Mind Blank | Wizard | 5 | - | For hell mind effects |
Lesser Spell Mantle | Wizard | 5 | - | - |
Mestil's Acid Sheath | Wizard | 5 | - | - |
Ethereal Visage | Wizard | 6 | Illusion | Loses 5% due reduced CL |
Greater Stoneskin | Wizard | 6 | Transmutation | Requires Legendary Spell focus to reach +15 |
Legend Lore | Wizard | 6 | - | - |
Eyebite | Wizard | 6 | - | Basically a single target long range prayer |
Globe of Invulnerability | Wizard | 6 | - | - |
Spell Breach | Wizard | 6 | Abjuration | Lowers the target creature's SR rating by 4 + (Abj foci) for ten rounds. |
Stone to Flesh | Wizard | 6 | - | - |
Tenser's Transformation | Wizard | 6 | - | - |
Spell Mantle | Wizard | 7 | - | - |
Energy Immunity | Wizard | 7 | Abjuration | Ineffective without spell focus |
Power Word, Stun | Wizard | 7 | Divination | - |
Greater Sanctuary | Wizard | 8 | - | as level 7 cleric spell |
Greater Spell Breach | Wizard | 8 | Abjuration | Lowers the target creature's SR rating by 6 + (Abj foci) for ten rounds. |
Black Blade of Disaster | Wizard | 9 | - | - |
Gate | Wizard | 9 | Conjuration | Requires spell focus to be used effectively as a teleportation effect |
Greater Spell Mantle | Wizard | 9 | - | - |
Mordenkainen's Disjunction | Wizard | 9 | Abjuration | Lowers SR by 9 + (Abj foci) for 10 rounds & dispel |
Power word, kill | Wizard | 9 | Divination | - |
Time Stop | Wizard | 9 | - | - |