Accomplishments
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Warning >> Spoilers <<
If you prefer to get the full experience of searching for the tags and where they are to be found, do not read further.
Tags have been reworked in the Update 2010-02-27.
Note that "run tags" and "pre-LL accomplishments" are separate things, although some runs can award both. Run tags permit you to use gear with tag requirement for that run, and may act as prerequisites for going on other runs (such as the Xulrae->Lolth->Immortal tour). Pre-LL accomplishments are not generally required for any runs or gear (a few exceptions to this have been introduced such as armors dropped in the Ancient Kings area) but give small bonuses. Run tags never have any cap but almost all of the pre-LL accomplishments do. For example, killing Xulrae with no immortal in party will give everyone in party both the Xulrae run tag and the pre-LL accomplishment, whereas killing her with an immortal helper will give only the run tag. Further, only pre-LL accomplishments are transferred when merging a proxy, but not any run tags. A lot of these accomplishments require you to achieve a kill count before you finish off the tag giver either in the area of the tag and/or the previous map, porting in at the point of the boss kill will in most cases not give you the tag, if unsure ask other players.
Note: The 35 (and higher) tags/accomplishments (with a few exceptions) can only be obtained if no player above the tag level has entered the areas during the current server reset, you will receive a message in red informing you if a above range character has previously been in any of the tag or kill count zones. This means it is no longer possible for a high level character to drag low levels to obtain Loth, MoaD & Immortal accomplishments.
Your run tags can be listed with "!list acc", the pre-LL accomplishments can be listed with "!list acc prell".
Pre-Legendary Tags
There are 62 total pre-LL accomplishments, including 12 dragons and four survival rings which whilst not accomplishments appear on the list.
Accomplishment | Level Cap | Where | Benefit | Killcount | Notes |
---|---|---|---|---|---|
Half-Orc Chief | Level 7 | Bandit Camp | +1 CrT, +1 DT, +1 OL, +2 PP, +1 SetT | Yes | |
Ring of Water Breathing | Level 9 | Kuo-Toa Hatchery | N/A | N/A | Not an accomplishment, see Survival Abilities. |
Hive Mother | Level 10 | Underdark Crystal Cave | +1% Slashing, +1% Elec | Yes | Remember to pick up the hive mother belly she drops as this is the required item for the Hero Stone accomplishment. Drops 3 level 5 random weapons. Loot is Level capped. |
Black Dragon Disciple | Level 10 | Disciple's Tower Level 2 | +1 Disc, +2 Perf, +1 Taunt, +1 UMD | Yes | Drops 3 level 5 random weapons. True Seeing potions are a good idea as the Flying Eyes will cast Invisibility making them impossible to target before they cast Magic Missiles at you. |
Kuo Toa Chief | Level 10 | Kuo-Toa Chief's Hut | +1 Bluff, +1 Prsd, +1 Tumb | Yes | Be sure to grab the Ring of Water Breathing from the Kuo-Toa Hatchery while you are in the area. |
Kobold Reanimator | Level 13 | Kobold Sanctuary | +1 Bluff, +1 UMD | Yes | Remember to pick up the key he drops as this allows access to the Crypt Thing area. |
Goblin Commander | Level 13 | Goblin Den | +1 Bluff, +1 Prsd, +1 Tumb | Yes | Go down the hole to get to the Goblin Burrow (Kennel Master area). |
Crypt Thing | Level 15 | Defiled Tomb | +1 CrT, +1 SetT | Yes | If left alive too long the Crypt Thing will repeatedly banish you to the side rooms in the area which you will have to fight your way out of. |
The Rat King | Level 15 | Deep Sewers either via Corpse Lord Cavern or past Beholder Prison (although this route not recommended for low level characters) | +1 Bluff, +1 Hide, +1 Prsd, +1 Tumb | Yes | Unlike his minions the Rat King has True Seeing, so Invisibility will not prevent him attacking you |
Hero Stone | Level 15 | Wizard Tower Ruins - North of Town (party tag) | +1% Sonic | No | You will only receive the Hero Stone if you have the Hive Mother Belly in your inventory, it is transferable though. |
Kennel Master | Level 15 | Goblin Burrow | +5 AE | Yes | The Sheath of Stealth drops here once per server reset, very useful for low level characters as it casts Improved Invisibility twice per rest. If you are the first in this area for the current reset the door to the Kennel Master will open, if not it will be locked and you will have to find another way to get to him. |
Ring of Levitation | Level 15 | Halls of Horror | N/A | N/A | Not an accomplishment, see Survival Abilities. |
Ice Kobold King | Level 16 | Ice Kobold Hut | +1% Cold, +1 Bluff, +1 Prsd | Yes | If you are a large size subrace character (e.g. Drider), you may have to enter his hut more than once to make him spawn, as the spawn trigger can be touchy. Free rest zone. |
Ogre Lord | Level 16 | Ogre Caverns via Swamp of Decay | +1% Bludgeoning, +1 Intim | Yes | Two Ethereal Cutpurses spawn near the Ogre Lord. Kill them quickly if you don't want to have items stolen; they have True Seeing so Invisibility will not help. |
Minotaur Chieftain | Level 19 | Minotaur Maze via Swamp of Decay | +1% Piercing, +1 Intim | Yes | Drop 1 level 20 random weapon each. See the lower level for another Chieftain. Loot is Level Capped. |
East Road Bandit Chief | Level 20 | East Road | +1 CrT, +2 DT, +1 OL, +3 PP, +5 Ride, +1 SetT | No | Can be lured to The Crossroads, where he will engage the Gypsies and you can potentially rest at the far side of the map whilst recharging spells, etc. Very high rest spawn chance, not advisable to rest here! |
Dragon: Cesspool | Level 20 | Giants Lair | +1 CrA, +1 Crw | Yes | Drops 3 level 20 random weapons. Requires specific Fear immunity; generic Mind Spell immunity will not work. Loot is level capped. High rest spawn chance area. |
Staff of Anduin | Level 20 | Assemble in Forgotten Forest (Hazel's Tower) / break at Ruins of Anduin | +1% Mag, +1% Pos, +2 Heal | No | Try to avoid being pickpocketed by the Ethereal Cutpurses present on some of the maps, as they have a nasty habit of stealing staff pieces. If you are with a group, it is advisable to leave one character at Hazel's Tower, then teleport back to them when you have all five pieces to save yourself some time. |
Ring of Firewalking | Level 20 | Lava Pit | N/A | N/A | Not an accomplishment, see Survival Abilities. |
Corpse Lord | Level 21 | Corpse Lord - Laboratory | +1% Neg | Yes | If you are using dominated creatures such as the Oltum, note that they will not follow you through the final pathway through to the Corpse Lord's spawn location. |
Lava King | Level 22 | Lava Pit | +1% Fire, +1% Pos, +1 Intim | Yes | Free rest zone. |
Formian Matriarch | Level 22 | Abandoned Mine | +1% Slashing, +1 Prsd | Yes | High rest spawn chance in the Abandoned Mine area; go back to the Lower Mine if you need to rest. |
Dragon: Dracolich | Level 22 | Forbidden Cave under Crypt - Level 3 | +1% Piercing, +1% Slashing, +1% Neg | Yes | Undead, susceptible to the Harm-like effects of a Heal spell (you can use the Ring of Nine Lives from the Merchants Emporium). Requires specific Fear immunity; generic Mind Spell immunity will not work. Free rest zone. |
Gray Render Queen | Level 22 | Tainted Desert | +1% Bludgeoning, +1 Intim | Yes | The renders cast stat reducing spells which effectively clear your spellbooks if you are a non-spontaneous caster (Wizard, Druid, etc.) or your memorised spells if you are. If the Queens stay alive long enough they will cast Weird so mind immunity is advisable. |
Hendron | Level 23 | Hendron's Sanctuary | +1 Conc, +1 Lore, +1 Splc, +2 UMD | Yes | Free rest zone. |
Elder Orb | Level 24 | Beholder Prison under Gnoll Quarters | +1% Mag, +2 Srch | Yes | Free rest zone. |
Dragon: Kardkildontar | Level 25 | Lair of Kardkildontar | +1 CrA, +1 CrW | Yes | You will need to pick up both the key and the Rothe Tusk Horn dropped by Jug Rum the Hobgoblin mini-boss in the area above the dragon as using the horn opens the final door to it. Requires specific Fear immunity; generic Mind Spell immunity will not work. |
Dragon: Spawn of Uroboros | Level 25 | Lair of the Spawn | +1% Cold | Yes | Requires specific Fear immunity; generic Mind Spell immunity will not work. Free rest zone. |
Dragon: Spawn of the Deep One | Level 25 | Tunnels of Underdark | +1 CrA, +1 CrW | Yes | Requires specific Fear immunity; generic Mind Spell immunity will not work. |
Ring of Passwall | Level 25 | Abandoned Mine | N/A | N/A | Not an accomplishment, see Survival Abilities. |
The Three Hags | Level 30 | Covey of Blood | +1% Mag, +2 Taunt | Yes | Drop 1 level 29 random weapon each. Loot is Level capped. Free rest zone. |
Rhazid | Level 30 | Razhids Burial Chamber via Farmer Bob's House | +1% Neg, +1 Conc, +1 Lore, +1 Splc | Yes | If available, Silence somebody in combat with him as this will prevent him rebuffing and casting all manner of unpleasant spells, also allows use of Bigby 7 or Bigby 9 to hold him in place once you have removed his spell shield. Has a low dc vorpal weapon attack which you may discover if you stay in combat with him for too long. If you have access to Time Stop you can use this then Mordenkainen's Disjunction and Bigby before the spell shield auto recasts. Free rest zone. |
Mother of the Corn | Level 30 | Abandoned Farm House | +1% Div, +3 Heal | Yes | Exotic damage is best. The Children of the Corn have a Quivering Palm attack that can Stun or Instakill. Free rest zone. |
Dragon: Asimathas | Level 30 | Ancient's Lair North of Ruins of Anduin | +1% Fire | No | Be prepared for Time Stop. Drops 3 level 29 random weapons. Requires specific Fear immunity; generic Mind Spell immunity will not work. Loot is Level capped. |
Cave Troll King | Level 30 | Cave Troll Lair | +1 Intim, +3 Regen | Yes | Free rest zone |
Dragon: Bloodpool | Level 32 | Lair of Bloodpool | +1% Acid | Yes | Requires specific Fear immunity; generic Mind Spell immunity will not work. Free rest zone. |
Dragon: Grehnaxas | Level 32 | Deep Pit | +1% Acid | Yes | Requires specific Fear immunity; generic Mind Spell immunity will not work. |
Dragon: Lithiucshas | Level 32 | Lair of Lithiucshas | +1% Elec | No | Be prepared for Time Stop. It is possible to kite this dragon back into the Cave Troll Lair before it, where it sometimes refuses to path across the bridge. At worst, you can bring it back to the trapped door and attack it with ranged weapons or exotic damage spells (IGMS, Destruction, Vortex of Teeth work well). Requires specific Fear immunity; generic Mind Spell immunity will not work. |
Shadow Lord | Level 33 | Shadow Elves - Hall of Shadows | +1% Neg, +2 Hide, +1 Parry | Yes | Best to disable him with Bigbys to prevent him shadow stepping directly to you and landing a fatal attack. Be sure to visit the Shadow Elves - Priest's Quarters to pick up the key required for access to the Shadow Pontiff area. Free rest zone. |
Shadow Pontiff | Level 35 | Morgue of Darkness | +1% Neg, +2 Hide, +1 Parry, +2 Tumb | Yes | Clerics cast Implosion, Morticians cast Flesh to Stone, and Ruination (the Lich) will cast Greater Ruin unless you disable him with Silence or Bigbys. Free rest zone. |
Queen Spider | Level 35 | The Web Level 3 | +1% Piercing, +3 Srch | Yes | Free rest zone. |
Queen Zerya | Level 35 | Abandoned Temple Level 3 | +1% Sonic | Yes | After the recent (2018) change, Zerya is much easier to defeat without the assistance of casters. She is now vulnerable to critical hits and has a breakable damage shield. Choose ONE specific elemental type (Acid, Fire, Cold, Electric Sonic) and eventually her resistance to it will drop and she will take massive damage. Free rest zone. |
Captain Angus Materi | Level 35 | Zhentarim Outpost | +1 Disc, +2 Parry | Yes | Try to keep him away from your characters (Wall of Stone in the doorway works quite well) as he has Devastating Critical and is immune to Bigby 7 & 9, spam instant death spells (Finger of Death, Circle of Death, Implosion, Wail of the banshee, Drown, etc.) until he fails his saving throw (he also has very high saves so you'll likely be fishing for 1s), he will at some point use a Shadow Shield, potion rendering death magic ineffective until it has been dispelled. Free rest zone. |
Archmage Elanna Nightstar | Level 35 | Zhentarim Outpost | +1 Conc, +1 Lore, +1 Splc | Yes | She has a few Greater Ruin casts, best to use summons to soak them before engaging. Free rest zone. |
Hel and cohorts | Level 35 | Loki's Hall | +1% Sonic | No | Immune to most spells (some persistent AoEs work). Weapons with Sonic damage are effective. Use Sunbursts and Undeath to Death to clear out annoying spectres that spawn here. Free rest zone. |
Solis Quest | Level 35 | Castle Gaobin - Basement for Neutral & Evil, Castle Gaobin - Second Floor for Good (after a visit to the basement) | +1% Neg (G), +1% Mag (N), +1% Div (E) | No | Extremely high rest spawn chance. |
Water Shrike Nest Mother | Level 37 | Water Shrike Nest | +1% Bludgeoning, +1% Cold | Yes | Underwater area. The stunners cast Drown and Great Thunderclap, so immunity to these effects and/or high immunity/resistance to sonic damage is advisable. Note that characters with innate Water Breathing can still be affected by Drown. Free rest zone. |
Black Dragon Disciple Knight | Level 37 | Mount P'Reeth - Foothills | +1 Disc, +2 Perf, +1 Taunt, +1 UMD | Yes | There is a high damage fire trap near the barriers; best to avoid repeatedly running over it unless you have high fire immunity/resistance. Extremely high rest spawn chance. |
Axilar the Tainted | Level 38 | Submerged Crypt | +1% Neg, +1 Conc, +1 Lore, +1 SetT | Yes | Disable with Bigby 7 or Bigby 9 to avoid being repeatedly targeted with Greater Ruins. Free rest zone. |
Ancient Kings | Level 40 | Crypt - Hall of Kings | +1 Fort | Yes | Probably one of the most difficult level 40 accomplishments. The Umbras that spawn after defeating Ancient Guardians can be problematic to kill if you do not have high AB and well buffed weapons. A cleric with Implosion will make this area significantly easier. Not advisable to do this as a non-immortal unless you know what you are up against! Free rest zone. |
Drider Chief | Level 40 | Drider Cave | +2 Disc, +1 Parry | Yes | The Drider mages cast Mordenkainen's Disjunction, unless you want to be debuffed immunity to this spell is advisable. Free rest zone. |
Dragon: Deadpool | Level 40 | Lair of Deadpool | +1% Acid, +1 Appr, +1 CrA, +1 CrW | Yes | You will need a source of high acid damage immunity/resistance, as characters will take high acid damage every round, ideally do this accom0plishment as a level 40 Immortal. Caster help is almost mandatory to achieve this accomplishment, as attempting to melee Deadpool to death is very difficult without weapons with extreme GMW and exotic damage types. Deadpool requires specific Fear immunity; generic Mind Spell immunity will not work. No rest zone. |
Dragon: Glithilhdoul | Level 40 | Valley of Glithildhoul | +1% Acid, +1% Cold, +1% Elec, +1% Fire, +1% Sonic, +1 Appr | Yes | Immune to IGMS, however Vortex of Teeth and Rebuke are effective. Can also be beaten to death with suitably buffed weapons. Requires specific Fear immunity; generic Mind Spell immunity will not work. Free rest zone. |
Dragon: Wastalgraniq | Level 40 | Lair of Wastalgraniq | +1% Elec, +1 Appr, +1 CrA, +1 CrW | No | Use exotic damage, (IGMS, Destruction, Vortex of Teeth, etc), and/or acid damage on suitably buffed weapons. Requires specific Fear immunity; generic Mind Spell immunity will not work. |
Mother of all Dragons | No immortal in party | Mother of all Dragons | +1% Fire, +2 Appr, +1 Reflex (only if completed without immortal aid) | Yes | Use exotic damage (IGMS, Destruction, Vortex of Teeth, etc). Requires specific Fear immunity; generic Mind Spell immunity will not work. NOTE: You will need to kill the Yuan-Ti in the Yuan-Ti Coven to meet the KC requirement, the Draconians do not appear to count for this purpose. |
Xulrae | No immortal in party | Run Guide: Manatakloss | +2 CrT, +2 DisT, +3 OL, +1 Parry, +2 SetT | Yes | Extremely high rest spawn chance. |
Lolth | No immortal in party | Run Guide: Manatakloss | +1% Div | Yes | No rest zone (use the Ring of the Planar Traveler). |
Drow Academy Headmaster | Level 40 | Drow Academy in Manatakloss - House District | +1 Conc, +1 Lstn, +1 Lore, +1 MovS, +1 Splc, +1 Spot | Yes | The entrance/exit orb that teleports you into the academy (and the one inside that ports you out) will only activate when there are no enemies left on the map. If the Headmaster does not show up, make sure you have killed all the enemies inside and click on the fountain just outside his room; he is behind trapped and locked doors which, given time, he will open to get to you (stand away from the doors once he is spawned to aggro him). The switch to activate the doors is in the centre of the room. Free rest zone. |
Matron De'Nat | Level 40 | House De'Nat in Manatakloss - House District | +1% Elec, +1 Lstn, +1 MovS, +1 Spot | Yes | Extremely high rest spawn chance. |
Matron Fen'Lis | Level 40 | House Fen'lis in Manatakloss - House District | +1% Fire, +1 Lstn, +1 MovS, +1 Spot | Yes | Extremely high rest spawn chance. |
Matron Gur'atsz | Level 40 | House Gur'atsz in Manatakloss - House District | +1% Acid, +1 Lstn, +1 MovS, +1 Spot | Yes | Extremely high rest spawn chance. |
Matron Khur'aan | Level 40 | House Khur'aan in Manatakloss - House District | +1% Cold, +1 Lstn, +1 MovS, +1 Spot | Yes | Extremely high rest spawn chance. |
The Queen Matron Mat'Lis'sk | Level 40 | House Mat'Lis'sk in Manatakloss - House District | +1% Sonic | Yes | Extremely high rest spawn chance. |
Handmaiden of Lolth | Level 40 | Temple of Lolth In Manatakloss - House District | +1% Div, +1 Will | Yes | Collect the 7 spider body parts and put them on the altar to create a spider key that opens the final room where the Handmaiden resides (the key is only consumed if you click on the altar inside the room containing the Anointed Sacrifice. Free rest zone. |
Ruined City Headmaster | No level cap | The Ruins of the Arcane Academy in The Drowned City | +1% Spell Damage | Yes | Free rest zone. |
Immortal | No immortal in party | The Abyss via Sage's House | +1% Pos | Yes | If available, Silence somebody in combat with him as this will prevent him spamming Greater Ruins (he has at least 20 casts!), otherwise try to soak the ruins with summons. Exotic damage is most effective against him (Finger of Death, Isaac's Greater Missile Storm, Vortex of Teeth, Destruction etc). He is immune to Bigby spells except for Bigby's Interposing Hand. Elemental, physical damage spells, and melee attacks slowly whittle away his hit points, although they usually do no more than a dozen damage per hit. He also has a vanilla Disarm effect (i.e. disarmed weapons will drop to the floor; be sure to pick them back up), and will use this on characters lacking enough Discipline skill; any weapons disarmed to the floor will lose damage buffs or GMW enchantments. Be sure you pick up any disarmed items before leaving the area. No rest zone (use the Ring of the Planar Traveler). |
Killcount Notes
Lots of the accomplishments have a killcount requirement before achieving the tag (to help prevent cheesing these with high levels) and if you do not meet this the tag will not be given (you should get a message about skipping kills or porting in at the end), these kills may be on the final map or map(s) prior to this. Generally if you kill everything on the way to the tag you will easily meet the requirements. If you miss a killcount the server you are on hold information about what you have killed already until it is reset making a trip back to the same area later less tedious (you can either leave a placeholder character there to allow easy portback or in fact !portal to another server and come back later, although if you do this try to make sure you are not on a spawn point when you return). Note: The latest changes to these accomplishments means that for most past level 33 you will not get tagged if an immortal character has entered the areas where the kill count begins until the server resets, if see a red text message to this effect when you enter an area you will need to do the accomplishment on another server until it has reset.
Lowbie Tag Rewards
Completing all pre-legendary accomplishment grants a bonus of +2 physical damage, +2% spell damage, and +5% XP, as shown below. Note that this all-tags bonus is added only upon logging onto a server to which you have not logged on yet since it last reset or being killed and revived.
Notes
Obviously it is a good idea to achieve all of these tags as soon as possible after hitting level 40 to make the best use of the 5% exp bonus, however apart from the tags that require no immortal aid (MoAD, Xulrae, Lolth & the Immortal) it may be a good idea to wait until you have achieved immortality to obtain the remaining tags as some of them have a high degree of difficulty especially if you are attempting to solo them.
You can actually receive the tags bonus at any point up to level 80 as the Ruined City Headmaster does not have a level cap, although leaving it until much later can mean that you lose a quantity of exp (about 6.5 million if you left it to 80).
The Solis Quest can prove problematic if you want to achieve the Good version as he can be tricky to kill, one thing to bear in mind is that all you lose for not being of the correct alignment is the 1% immunity bonus it does NOT affect your total accomplishments status.
Most of the pre-LL tags respawn a few do not as noted here Lolth, MoAD, Immortal, AA Headmaster, Drow Academy Headmaster & Handmaiden of Lolth, these are now listed on the server quest statuses.
The bonus to skill points are within the +50 cap and will only show up if you have put at least one point in the relevant skill as the game does not allow bonuses to a zero point investment skill.
If you discover you are missing an accomplishment, have passed the level at which it can be achieved and are not yet immortal you can de-level your character at the Ascension High Priest in town (this may potentially cost you a lot of experience points).
Note: It is not possible to use the de-levelling option for Red Dragon Disciple or any classes for which you have used the Epic Prowess to stat point swapping option as this would result in an invalid character.
If you are immortal it is no longer possible to do either of these options as taking immortality resets your accomplishments to what they previously were and de-levelling is no longer possible (although you could shackle to 40 non-immortal if you have missed a level 40 accomplishment) and in this case you will need to make a Proxy character to obtain any missing accomplishments.
Legendary Tags
Dodrudon's Immortal Guide has useful details about each run.
The online Quest Status page shows the status for each of the Legendary quests. It also includes information about the Desert, Feywild, and Elemental Planes runs which do not have quests.
Accomplishment | Requirement | Where |
---|---|---|
MoAD | - | via Ascension Sewer under Town |
Xulrae (Xul) | - | Run Guide: Manatakloss |
Lolth | Xulrae | Manatakloss - House District |
Immortal | Lolth | The Abyss via Sage's House |
Dach'xilith'az'ichityl (Dachy) | - | via Maze of the Ancients |
Dustbone | Immortal | via Vashyk's Ruin, Harbinger's Trail and The Furrow |
Ssssy'is | Immortal | Ssithrak Dimension via The Translation Chamber |
Illithids | Ssssy'is | Penumbra via Vashyk's Ruin using a Mindstill |
Myconids | - | Myconid Depths via Drow Tunnels - first area |
Toyshop | All characters that enter the area should be level 54 or lower if you want a chance of obtaining a Portable Hole | via Fields -> Enter Cave |
Uroboros | - | Uroboros Peak via Arctic Wastes |
Tragidore | All characters that enter the area should be level 51 or lower if you want a chance of obtaining some of the set items that drop here | Lost Village of Tragidore via Tainted Hills -> Enter Cave |
Arcane Archive | All characters that enter the area should be level 56 or lower if you want a chance of obtaining some of the set items that drop here | Arcane Archive via Arctic Valley -> Enter Cave |
Dulvuroth | - | Watchtower of Kil'dur'ok - Upper Level or Uroboros Peak - Lost Temple |
Pit of Moliation | - | Pit of Moliation via Drow Tunnels - first area |
Beholders | All characters that enter the area should be level 54 or lower if you want a chance of obtaining some of the set items that drop here | via Decrepit Cave |
Pyramid | All characters that enter the area should be level 57 or lower if you want a chance of obtaining some of the set items that drop here | via Vashyk's Ruin -> Enter Cave |
Rona | - | via Fox Trail |
Hive | - | via The Blood Moor -> Enter Cave |
Locathah | - | via Boat Ramp-> Transit by waterside |
Hells | L55+ and Penumbra, in order to obtain Zerial's Token you need an Hellstone | using Zerial's Token |
Abyss | L55+ and Abyssal Splinter attunement | using Zerial's Token |
Oinos | L55+ | The Workshop using Zerial's Token |
Elysium | L55+ | Boat Ramp-> Conversation (by an Evil aligned character) with the hooded man on the boat |
Aboleths | L55+ | Great Cavern-> Transit by waterside |
Limbo | L65+ and a Slave Waystone on the portal machine to enter Part 1 plus conversation with Ssendam to choose Easy or Hard, Portal Tuner for Part 2 Easy or Hard determined by the Portal Tuner and selecting the option in the portal obtained from the Part 1 boss | The Workshop using Zerial's Token |